![]() (To make a Star Wars comparison, Anakin Skywalker and the young Jedi would constitute one episode.) The interval counting is in true, 360-second hours, which means 8640, not 7200, seconds in a day - four rests, not three. This keeps falling to "scene" level so that no one drops all the way down by several unfortunate swings of the sword or a misfired spell. are also fair game.Ī character can transgress once in 24 hours at most. Flaming Fist enforcers, bounty hunters, Cowled Wizards etc. bears. When another party member strikes at the creature, however, the paladin/ranger can join the fray without suffering the penalty. Rangers must also take care not to attack innocent animals, e.g. Undead and monsters with blue circles are fair game unless they have dialogue, e.g. It is a transgression to attack a character who is evil and will turn on the party after dialogue, it is a transgression to attack preemptively out of convenience. However, only humanoids and giant humanoids deserve this consideration. Innocents in this case are not bystanders from that particular class but any creature that does not originally pose a danger to the party, i.e. begins as a blue circle. ![]() The main transgression in question is attacking and killing innocents. Other than this, cleric-rangers abide by ranger rules. However, characters will still fall because of low Reputation, except cleric-rangers, because the engine does not recognize it when one half of them slips. Former paladins who persist in deliberate villainy can become blackguards. Blackguards, on the other hand, can redeem themselves with goodness and take the road in the opposite direction, even all the way to paladin. It will hold both generated characters and NPC to a standard of behavior. Transgressions will be penalized with falling, through several degrees - losing powers first, turning into a fighter next. This mod is for and about characters with an ethos: paladins and rangers. Mikkola, Guest Gob Oafenplug and others have contributed to this mod or others of mine. If this happens at all, you should create your IWD party, start, save the game, then install the mod and load the save.ġ. For those who don't want to empty the override, this error only occurs on starting new games. If they are deleted and override emptied, the game starts normally. This is not because of what the mod does but because of leftover files in override, they may linger for some reason. ![]() Updated and final version with several imporvements, and essential for Icewind DaleĪttention: for some reason that I gave up on figuring out the game may crash when starting a new game in Icewind Dale. ![]()
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